Get pictures of 10 different types of media forms and describe them.
1. Print Media
Print Media is a knowledge associated with one academic field of study or profession. A disciplinary incorporates types of knowledge, expertise, skills, people, projects, communities, problems, challenges, studies, inquiry, approaches, and research areas that are strongly associated with academic areas of study or areas of professional practice.
Print Media is a knowledge associated with one academic field of study or profession. A disciplinary incorporates types of knowledge, expertise, skills, people, projects, communities, problems, challenges, studies, inquiry, approaches, and research areas that are strongly associated with academic areas of study or areas of professional practice.
Source : http://www.ehow.com/about_7221638_definition-print-media_.html
Date : 9 November 2012
2. Broadcasting
Broadcasting is the distribution of audio and video content to a dispersed audience via any audio or visual mass communications medium, but usually one using electromagnetic radiation (radio waves). The receiving parties may include the general public or a relatively large subset thereof. Broadcasting has been used for purposes of private recreation, non-commercial exchange of messages, experimentation, self-training, and emergency communication such as amateur (ham) radio and amateur television (ATV) in addition to commercial purposes like popular radio or TV stations with advertisements.
Broadcasting is the distribution of audio and video content to a dispersed audience via any audio or visual mass communications medium, but usually one using electromagnetic radiation (radio waves). The receiving parties may include the general public or a relatively large subset thereof. Broadcasting has been used for purposes of private recreation, non-commercial exchange of messages, experimentation, self-training, and emergency communication such as amateur (ham) radio and amateur television (ATV) in addition to commercial purposes like popular radio or TV stations with advertisements.
Source : http://en.wikipedia.org/wiki/Broadcast_media
Date : 9 November 2012
3. Electronic Media
Electronic Media is information or data that is created, distributed and accessed using a form of electronics, electromechanical energy or any equipment used in electronic communications. The common equipment we use on a day to day basis to access Electronic Media is our television, radio, computer, cell phones and other devices transporting information to and from us by means of electronic involvement.
Electronic Media is information or data that is created, distributed and accessed using a form of electronics, electromechanical energy or any equipment used in electronic communications. The common equipment we use on a day to day basis to access Electronic Media is our television, radio, computer, cell phones and other devices transporting information to and from us by means of electronic involvement.
4. Mobile Media
Mobile media is a type of terms that we frequently utilize which is pervasive in our day-to-day life and yet so indistinct theoretically that we are not able to identify it. We all know that it can be our mobile phones when we are not using it to start calls or create texts, our iPods, our table pc's and all another gadgets.
Mobile media is a type of terms that we frequently utilize which is pervasive in our day-to-day life and yet so indistinct theoretically that we are not able to identify it. We all know that it can be our mobile phones when we are not using it to start calls or create texts, our iPods, our table pc's and all another gadgets.
Source : http://www.articlelisted.com/Art/75473/32/Definition-Of-Mobile-Media-Technology.html
Date : 9 November 2012
5. Outdoor Media
Outdoor media include billboards and signs, placards inside and outside of commercial transportation modes, flying billboards (e.g., signs in tow of airplanes), blimps, and skywriting.
Outdoor media include billboards and signs, placards inside and outside of commercial transportation modes, flying billboards (e.g., signs in tow of airplanes), blimps, and skywriting.
Source : http://www.enotes.com/mass-media-reference/mass-media
Date : 9 November 2012
6. The Internet
The Internet (or internet) is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve billions of users worldwide.
The Internet (or internet) is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve billions of users worldwide.
Source : http://en.wikipedia.org/wiki/Internet
Date : 9 November 2012
7. Video Game
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.
Source : http://en.wikipedia.org/wiki/Video_game
Date : 9 November 2012
8. Film
A film, also called a movie or motion picture, is a series of still images on a strip of plastic which, when run through a projector and shown on a screen, creates the illusion of moving images. A film is created by photographing actual scenes with a motion picture camera; by photographing drawings or miniature models using traditional animation techniques; by means of CGI and computer animation; or by a combination of some or all of these techniques and other visual effects. The process of filmmaking is both an art and an industry.
A film, also called a movie or motion picture, is a series of still images on a strip of plastic which, when run through a projector and shown on a screen, creates the illusion of moving images. A film is created by photographing actual scenes with a motion picture camera; by photographing drawings or miniature models using traditional animation techniques; by means of CGI and computer animation; or by a combination of some or all of these techniques and other visual effects. The process of filmmaking is both an art and an industry.
Source : http://en.wikipedia.org/wiki/Film
Date : 9 November 2012
9. New Media Art
New media art is a genre that encompasses artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, and art as biotechnology. The term differentiates itself by its resulting cultural objects and social events, which can be seen in opposition to those deriving from old visual arts (i.e. traditional painting, sculpture, etc.). This concern with medium is a key feature of much contemporary art and indeed many art schools and major Universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally.
New media art is a genre that encompasses artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, and art as biotechnology. The term differentiates itself by its resulting cultural objects and social events, which can be seen in opposition to those deriving from old visual arts (i.e. traditional painting, sculpture, etc.). This concern with medium is a key feature of much contemporary art and indeed many art schools and major Universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally.
Source : http://en.wikipedia.org/wiki/New_media_art
Date : 9 November 2012
10. Social Media
Social media includes the various online technology tools that enable people to communicate easily via the internet to share information and resources. Social media can include text, audio, video, images, podcasts, and other multimedia communications.
Social media includes the various online technology tools that enable people to communicate easily via the internet to share information and resources. Social media can include text, audio, video, images, podcasts, and other multimedia communications.
Source : http://jobsearch.about.com/od/networking/g/socialmedia.htm
Date : 9 November 2012
Journal entry
"4 social/cultural groups and what media they use."
Social group has been defined as two or more humans who interact with one another, share similar characteristics and collectively have a sense of unity. Social group can be divided into two categories, primary group and secondary group.
Primary groups are those in which individuals intimately interact and cooperate over a long period of time. Examples of primary groups are families, friends, peers, neighbours and classmates.
Secondary groups are those in which individuals do not interact much. Members of secondary groups are less personal or emotional than those of primary groups. An example of a secondary relationship is that of a stockbroker and her clients. The stockbroker likely relates to her clients in terms of business only.
Journal entry
"4 social/cultural groups and what media they use."
Social group has been defined as two or more humans who interact with one another, share similar characteristics and collectively have a sense of unity. Social group can be divided into two categories, primary group and secondary group.
Primary groups are those in which individuals intimately interact and cooperate over a long period of time. Examples of primary groups are families, friends, peers, neighbours and classmates.
Secondary groups are those in which individuals do not interact much. Members of secondary groups are less personal or emotional than those of primary groups. An example of a secondary relationship is that of a stockbroker and her clients. The stockbroker likely relates to her clients in terms of business only.
Peer group
Children and adolescents prefer using media together with friends and their peer group. Habits of media use within a peer group differ depending on the media type (e.g., print versus electronic media) and are also related to age and gender. Media use also varies from one country to another. Peer groups are characterized by common leisure interests, ethical values, and preferences concerning important in-group matters such as lifestyle and music. This type of social group is important throughout a person’s life. The media they use is the internet, mobile phones and social media. They are always using those media with their friends. They will use like Facebook, Twitter, Tango, Skype, Whatspp to connect with their friends.
Household
All individuals who live in the same home, Anglophone culture may include various models of household, including the family, blended families, share housing, and group homes. The media they use is broadcast media, which is radio and television. They use those media to know the latest news or information in the country. Family watch TV together is one of their entertainments.
Franchise
Franchise is a type of license that a party (franchisee) acquires to allow them to have access to a business's (the franchisor) proprietary knowledge, processes and trademarks in order to allow the party to sell a product or provide a service under the business's name. In exchange for gaining the franchise, the franchisee usually pays the franchisor initial start-up and annual licensing fees. Franchise use media to participate in conversations, engage with brands, and find job opportunities. The media they use are print media (newspaper, magazines), internet, outdoor billboards and broadcast media (television, radio).
Club
A club is an association of two or more people united by a common interest or goal. A service club, for example, exists for voluntary or charitable activities; there are clubs devoted to hobbies and sports, social activities clubs, political and religious clubs, and so forth. Clubs create a social environment by bringing together people who have similar interests. Club will used social network like Facebook, radio broadcasting, and print media such as flyers, posters, banners, etc. to promote their club.














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